The PCs meet Sanjaray Mohsin a man of Ekbir, who bought the manor ten years ago. The place derives its name from the extraordinary ale brewed by the owner, who is something of a local legend himself. This fortified manor-house incorporates a very fine hostelry and good stabling, with rudimentary wharfs for boatmen to tether their vessels and rest overnight during their journeys. The party reaches Peculiar Manor late that evening. The PCs are able to find lodging for the evening and also find out the bandits they are looking for just passed through 2 days ago. This village has a population of some 325 humans and a couple-score gnomes and dwarves.Īlmost the whole population makes its living in some service industry (inn-keeping, blacksmithing, selling rope, tar, tack and the like to boatmen), or as merchants, most often selling perishable produce from local farmers for sale in Greyhawk or Hardby The party marches for 1 1/2 days wihtout rest and finally reach Two Ford A force of twenty men-at-arms, with a sergeant leader, is stationed here to protect the laborers. Some 60 dwarven engineers and stonemasons are at work. Heading south on High Road, parallel to the The Selintan river, the party reaches Ford Keep. The adventurers stay for the night and enjoy ales, beer, and cider, as well as the mutton stew Maybe it’s for the best so we can finally ave a lil fun” says Niles. “This damn goodie good guy has been nothing but a bore since we met em in Verbobonc City just a few weeks ago. Cuthbert guide your way” he says and leaves the inn. He decides it is time for him to head back to Veluna. He tries to explain his instincts are telling him this is not a man of good and should be avoided. The paladin, Peregrine, feels uneasy about Keldren. He believes they will be crossing the Mistmarsh to head back to Hardby. He knows that the thieves were seen riding horses south via High Road at dawn and has ascertained that the horses were stolen and were almost spent, so the thieves will soon have to continue on foot. Marsham gives a contact address in Greyhawk‘s High Quarter where the goods can be returned. He offers 500 gp for recovery of three bales of silk, 500 gp each for the recovery of two locked boxes, and 1,000 gp for the recovery of a locked coffer which he says contains promissory notes. The adventurers are hired by a merchant of Hardby, Marsham Keldren, to recover property stolen from his barge by thieves, who drugged his bodyguards and stole his goods in the night. Cuthbert, answer an add posted at the inn. Thronyn, a ranger from Veluna, Nao-ta “Roa” Yamaguchi, a magic user/wu-jen from the far east, and a small group of adventurers: Niles, a halfling thief, Sunblayze, a fighter/magic user, Mitchifer, a cleric of Pelor, and Peregrine, a paladin of St.
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